Jan 10, 2012
Meeting Andreas Deja
All the experiences I had with him was amazing. During his small discussion group, everyone was asking him questions. I think I asked the most question is session I was in. That has been something I've been looking forward for a long time. Since I'm from Florida and it's very hard to find people in the industry that I look up to, this was a great opportunity. I wasn't about to pass that up... I better ask all that I can while I got the chance. Afterwards, we spoke, I asked some more questions, he thanked me for all the questions it made his time during the discussion group easier for him. and I got a photo with him. Later that day, there was a presentation about Ron Clements and John Musker - animation directors from Disney. I saw that Andreas was sitting in the row across from me, and I wanted him to review my portfolio, because I didn't get a chance to do that earlier. After the presentation was over, I walked over to him with my friend and fellow animator, Brad Faucheux. We spoke with him some more and asked more questions. He reviewed my portfolio and he gave me some really good feed back. He told my work was fantastic and pointed out somethings I could improve on. He liked how I am able to express emotion easily and that I was a great artist. He suggested that I tone down the details on my artwork if I want to animate them. I was really the best critique I've ever gotten.
Andreas Deja is a great person to talk to. He is very passionate about animation and he describes animation as almost an emotion rather than an art. He truly is a legendary animator in the making if he isn't one already... which I think he is. He is a humble person and very approachable. I am truly honored to have met him, even if it was just for a brief time. I look forward to going to CTN-X this year and hopefully Andreas will be there again. I got some more questions.....
Here is the photo
Also, please follow his blog... it has some amazing stuff on it! CLICK HERE
Jan 1, 2012
New Year and New Goals (This time I mean it!)
One resolution I will share is the goal to be more consistent with posting. Postings will be done once a week from now on. That sounds like a big undertaking, but it's something I need to do.
Another resolution is more tutorials. A few months back I made a list of tutorials that I want to create. I made a few, but I have a lot more to create. This is something that I know that will be helpful for everyone and especially for me. As a professor, I realized that no one learns more than the teacher. Since I started teaching, my own skills have improved greatly. I also got a nice Christmas present for my wife and I. We got a really good camera and tripod. So now I can do some drawing tutorials. A lot of people have been requesting that from me recently, well NOW I'm going to do it.
One more resolution, work to improve and create more artwork. This covers a lot of smaller goals, but to summarize, it means that I have to improve my work in animation, drawing, painting and every type of art I create. I have some web comics that I am going to create with my buddy Steve Alvarado that will be funny and entertaining... keep an eye out for that!
So, before time runs out... it's 11:54pm as I type this, I'll finish this post for I start the New Year working on one of my resolutions. Stay tuned and I hope you enjoy everything I create for 2012 and the years to come!
Later Animators!
Nov 21, 2011
CTN - EXPO 2011 was AWESOME!
I just came back from Burbank and the wonderful and all inspiring event known as CTN - Expo! For those of you not familiar with CTN here's a link - (CTN - X). It was an awesome experience and well worth the time that I spent there. I got to speak with some of the top professionals in the animation industry and some of the top animators and artists of our time. I have truly been energized and inspired to continue on my professional development and my progression as an artist. I highly recommend for everyone to go to CTN - Expo every year if possible. This is my second time going, I went to the first, missed the second, but I will going every year from now on. I'll write a longer post of my experience and everything that went on at the event. I'm still very tired from the flight. Need sleep........
Later Animators!
Nov 8, 2011
It's Been a While!
Later Animators!
Sep 27, 2011
Endangered Species by Tony White
Animation from Pencils to Pixels. Tony is an accomplished animator and in this video he talk about something that is not happening in animation, but in many different art forms. This video talk about how animation with a pencil is a dying breed. That the art of using something so simple as a pencil and paper, is being overshadowed by technology. He believes, as do I, that one should not replace the other, but that they both have a place in our industry and that they could work together to create amazing stories. I hope you enjoy this video and get his books!
Jun 8, 2011
Andreas Deja NEW BLOG!
Apr 21, 2011
Beautiful Animation
Drawing Inspiration from Wesley Louis on Vimeo.
What the production here
Here's another AMAZING animation. Absolutely gorgeous!
Mar 15, 2011
Key Frame Animation Still Reigns Supreme Over Mocap
Unfortunately, Disney’s Mars Needs Moms opened today. I have no plans on watching it... ever. Not even on TBS. I don't even want to post an image or video on my blog. "Why?" you ask...I tell you why. I don't like motion capture and I don't care how people try to push the term "performance capture" just to make it sound better, it still sucks. Many animators agree with me other don't. But it's ultimately up to the audience to decide. Granted, the technology has improved and made some interesting innovations. But it does not replace artistic talent. Some may say, "but no mocap is ever done without an animator cleaning up the motion" (I'm not calling animation, it's just motion). That may be true, but common sense just tells me, if you need an animator to clean up the mocap, then why bother with mocap at all. It's just a plain waste of time. A skilled and talented animator can and will always do better than mocap. It's true. I'll go on explaining more why mocap sucks later in another post. But I wanted to pass along some interesting reviews and ratings about Disney’s Mars Needs Moms. Hopefully the people at Disney have learned their lesson and never use mocap again in a fully animated film. Leave the mocap for video games and live action films (although key framed animation will always be a better choice).
So, Disney’s Mars Needs Moms came out today. It's gotten pretty bad reviews. Over at rottentomates.com you can read some of the reviews and it received an overall rating of 41%. But a more reliable movie review site IMDB.com gave it 4.6 out of 10 stars. That's bad, anything less than 6 stars is pretty much unwatchable.
Mike Hale from The New York Times said this in his critique:
“It seems that it’s time to admit that dressing actors in LED-studded catsuits, asking them to give performances on sterile white sets and handing the results to a team of computer animators is not a way to make a good movie. It didn’t work for “The Polar Express,” “Beowulf” or “A Christmas Carol,” and it doesn’t work for “Mars Needs Moms,” the latest product of Robert Zemeckis’s obsession with motion-capture animation.”
Writer Betsy Sharkey from The Los Angeles Times wasn't all that enthusiastic about the film either:
“Live versus lifelike continues to be problematic for this particular technique. Despite refinements in the years since filmmaker Robert Zemeckis — a producer on “Mars” — pushed it into the long-form, storytelling arena in 2004 with “The Polar Express,” its characters still carry the Stepford look.
Let me say this before I continue, I understand what the process is for working and creating mocap. I know it's not easy and it takes skilled people countless hours to work on it. I appreciate the hard work the people at ImageMovers Digital put into the films that made.
However, mocap does NOT work for fully animated films. It doesn't. It looks bad and lifeless. The comments about mocap is that it looks dead, zombie-ish, and creepy. Mocap just does not belong anywhere near animated films. Every fully 3d animated that used mocap did not do well in the box office and/or did not receive good reviews by critics and audience alike. Now the argument will arise..."but the audience can't tell the difference!" True.., maybe.., they can tell technically the difference and most of them won't care, but the can feel that something is not right. And because of the negative feeling, all of 3d animation gets a bad rap. And people will tie key framed animation together with mocap when they should be far from each other as possible.
A funny side note, Rango is doing great at the box office and has received great reviews. And many critiques talked about how great the animation was. Many of the reviewers would say that the animation itself was the real star of the film. Some people that the animation was so good that it was mocaped.... but it wasn't. No motion capture was used at all in Rango. It was 100% key framed animated. So it goes to show... many things make a good movie. Story, characters, direction, cinematography, and more. But animation plays an important part as well, especially if it's a fully animated feature. Rango is prime example of this and the Mars needs Moms is an example of how mocap can ruin a film. Maybe in a 10 years motion capture will improve more and look better... who knows... I'm not holding my breath. But no matter how much motion capture improves, technology is not and will never be a replacement for artistic talent.
Mar 5, 2011
Weekly Web Findings 2
Mar 4, 2011
The Looney Tunes Show... something else Hollywood has to destroy.
Mar 1, 2011
Weekly Web Findings 1
Feb 7, 2011
My KickStarter Project
Nov 24, 2010
Happy Thanksgiving!!!
Well I'm writing some new tutorials and I'm also working on new projects that I'm really excited about. Especially the short film project that a few friends and I have been working on for a while now. So new things will be posted soon!!
In the meantime, I made a quick animation for one of my classes. Check it out.
HAPPY THANKSGIVING!
Jul 22, 2010
What happened to Disney?
May 7, 2010
Why Digital Will Never Replace Pencils!
Don't get me wrong, like I said technology is great. After all I work in computer animation, I create CG models, I started a computer animation studio, I love Photoshop, and where would we be without the internet.
(I use the word digital instead of technology because I am referring mainly to digital programs)
But in my opinion, the digital world we now live in is making everyone lazy. Young artists are relying too much on computer programs that make everything easier and faster. I believe that working easier and/or faster will not make you a better artist. What makes you a better artist is how efficiently you are with your work flow. But more importantly, what makes you a great artist is the training and discipline in traditional art techniques. Some may argue that companies want easier and faster. That saves money!!! But like the Project Triangle says: Good. Fast. Cheap. You can only pick two, but you will not have the other.
The ability to correct mistakes quickly in a digital format also makes the young artist inferior to a well trained traditional artist who is able to carry over those techniques into the digital realm. Young artist almost have their left hand glued to the CTRL and Z buttons on the keyboard. The search for perfection in the young artist mind is making everything even, symmetrical, and equal. The truth, and as shocking as it may sound to some, is that perfection is imperfection. (This is part of my problem with Blu-Ray. More on that later)
Many of the digital painting programs, Photoshop, Corel, Sketchbook Pro, and others, are trying to imitate real painting techniques, textures, brushes and so forth. For efficiency, these programs are excellent to use. But the artist who can physically work with real paint, real canvas, real pencils, will excel far beyond the artist who does not practice traditional drawing. There is nothing like the feel of drawing on paper. Your hand and pencil become one. As you draw, paint, sculpt or create with your hands, there is a resistance on the material you work with. It's almost like the paper, canvas, or clay is challenging you to make something. That resistance is akin to physical inspiration. It's hard to get that from a Wacom Tablet or the Cintique.
If a young artist does not understand the basic principles of art, or doesn't even try, there is no computer program on earth that will make you a better artist.
On the right side of this blog, under the links section, there is a list of great artists who have that traditional art background that makes them great! The proof right there. These are the people that will have and will continue to have great careers.
Art inspires technology and technology inspires art. Walt Disney was very adamant to always use art and technology together. I love a quote from Walt Disney when he said, “One foot in the past and one in the future.”
If you are inspiring to become the next concept artist, modeler, animator, or digital artist it's extremely important to have the traditional background as an artist.






